using UnityEngine;

[CreateAssetMenu(fileName = "Sicknesses Database", menuName = "Content/Sicknesses/Sicknesses Database")]
public class SicknessDatabase : ScriptableObject
{
    [SerializeField] Sickness[] sicknesses;
    public Sickness[] Sicknesses => sicknesses;

    public void Initialise()
    {
        for(int i = 0; i < sicknesses.Length; i++)
        {
            sicknesses[i].Initialise();
        }
    }
}
